For example on the New Nintendo 3DS, shooting is automatically assigned to R because its more comfortable to use on this model. ![]() We actually adapted the controls accordingly. People who have a Circle Pad Pro can also play with that device if they want. This is a great way to play the game, very similar to playing on a home console. When you play on the New Nintendo 3DS, you can use the C-Stick to aim at enemies and use the ZL and ZR buttons to run and reload quickly. We can detect on which console the game is running so we added special features. It was easy to work on both consoles and Nintendo’s developer support teams were very helpful. For the hi-res version CLICK EREĬan you talk about the challenges of developing on both 3DS and New 3DS? Are there any substantial differences between the two versions? Our first fans will notice that the main character of IronFall actually has a Jet Pack on his back, like in our first game 20 years ago! He does not use it in the game, though…When we brainstormed how to bring an action game like Jim Power in a 3D environment, we thought the recent trend of cover shooters was the best adaptation possible. Our character in IronFall is called Jim Woper as a nod to that character. Our first game on the Amiga was called Jim Power, and it was an action shooter. ![]() We had wanted to do an action game for a long time, so once we decided to release our own game, with our own game design and franchise, we came up with IronFall: Invasion.Īre there specific source of inspiration for Ironfall Invasion? ![]() the Recruit)… So it was natural for us to continue on 3DS. We have done games on Gameboy, Gameboy Advance (Vrall圓), Nintendo DS (C.O.P. We are a small indie team, working with the Nintendo handheld console for 20 years now. Tell us about your story and why you chose 3DS, athypical platform for FPSes, for Ironfall.
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